Gameplay
Title screen of
Tails' Skypatrol
The gameplay of Tails' Skypatrol is less in line with the familiar platforming style of the traditional Sonic games.
There are no rings or emeralds to be collected, Dr. Robotnik is entirely absent and Tails is constantly "suspended" in flight
mode and clears each stage simply by completing each course from left to right. The screen is fixed and constantly moves along
with him. Should Tails fall, bump into objects or touch the ground, he loses a life.
Across each stage Tails carries a golden ring with him which he can throw as a projectile to defeat enemies or break walls.
Using the Ring, he will also latch on to any number of devices the player will encounter in each stage, ranging from gymnastics
bars to railcarts.
In order to stay afloat, the player must constantly watch Tails' flight meter, which slowly drops to zero. Scattered across
the map are candy bars which Tails can collect to replenish his stamina.
Reception
Upon release, Tails' Skypatrol was horribly received, and when it came to America, it was also panned by fans and critics,
namely due to its ridiculous difficulty level. This, Sonic Labyrinth, and Sonic R are three Sonic titles with low overall approval ratings. Criticism included abandoning from the signature game-play, gaming
experience, and incredibly difficult gameplay